Swimrun Explained

Swimrun Explained

Origins of Swimrun

In 2002 four friends in Sweden, made a drunken bet to race to a hotel several islands away. There was one rule, they had to pass three restaurants on three different islands on the way to the final hotel.

That first crazy challenge took them over 24 hours.

The result of that bet is the sport known as Swimrun.


Swimrun allows competitors to use a wet suit, pull buoy, hand paddles, flippers, floatation device as well as a tow rope (which allows for a strong swimmer to tow their teammate). Competitors aren’t required to use any or all of these devices – the choice is yours.

Some size restrictions exist on items such as flippers and flotation devices, but these are documented in section 3.5 of the race rules.

Beware, there is no transition area between swim and run legs. The result, whatever equipment you start with, you will carry for the duration of the race.